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"OH, SHE FLIEEEEEEES through the proud darkness!! rather than the breathless vastness of the world!! And yet he did not reject the light herself...He believes she's one of a chain!!"
―Guilty Gear -Strive-


Grenadier, along with Sorcerer, Astronaut and Druid, is one of the four Advanced Burst-type classes that cost 200 points in CRITICAL STRIKE.

Appearance[]

Grenadier appears to have light armor, consisting of wristbands, a sleeve on its right arm, leggings, and the backpack accessory that most classes have. It uses a giant cannon as a weapon.

Overview[]

Grenadier revolves around incredible knockback and versatility. It has access to both close-range shotguns and long-range explosives allowing it to be effective at most ranges, and giving it the option to play agressively or defensively. Grenadier also boasts high CC, which ties in well with it's unique effect, Gunpowder, which boost knockback dealt. All of this combined allows for Grenadier to have a versatile kit capabile of dealing heavy damage through the use of knockback.

However, Grenadier is held back by poor stats, leaving itself with fragile HP and poor mobility, making it vulnerable to being punished if it were to make a mistake. To add to injury, not all of it's attacks work at it's best at some ranges, making high damage bursts harder to access, often forcing Grenadier to focus on chip damage instead of burst damage.

Summary: Insane knockback and CC, but crappy burst damage and mobility. Could generally be used to keep foes at a distance.

Strengths[]

  • High CC
  • Strong CQC
  • High Range In-Class
  • Almost Unmatched Knockback Capabilities
  • Rolling Projectiles

Weakness[]

  • Lack of mobility
  • Below average health
  • Worse Burst Potential/Accessibility

Movesets[]

Attack Name / Preview Description Status Effects Damage Cooldown
ATK Grenade Launcher
GrenadierLMB
Blast out a projectile that explodes and deals damage on contact. N/A 10 0.6s
AB1 Explosive Shell
GrenadierQ

Blast out 3 shells that sticks to terrains and explode after a short while, deals damage and knocks back enemies.

You will also be knocked as well, but will a reduced knockback.

N/A 10x3 5s
AB2 Gunpowder Blast
GrenadierE

Blast out 5 projectiles in a spread, deals 3 damage and applies Gunpowder.

Has a Grenadier cap at 5.

Gunpowder 3x5 5s
CRT Cannonball
GrenadierF
Blast out a large projectile that ignored terrains and explode on impact, deals damage and knocking back enemies. N/A 15 6s

Tips[]

  • [Dirty Trick]: You can use Explosive Shell on the wall, making it all explode in the same place, dealing massive amounts of damage and knockback. This is considered dirty by some people, as it abuses terrain.
  • AB1 is an effective zoning tool if your foe refuses to get close, as it has a large area of effect.
  • AB2 is needed for knockback, even one or two stacks can hit someone into the void with CRT. It also deals strong amounts of damage if multiple grenades hit.
  • Practice and become consistent with CRT. CRT is large and fast, while being a strong source of knockback and chip damage. Landing it consistently puts pressure on foes.
  • Don't get too close without a way to knock back the enemy, as you have no mobility options and a poor 70 HP.
    • However, it is somewhat rewarding to get close to land more grenades with AB2, allowing for a high damage and knocback burst with CRT. CRT's large size makes it very easy to hit in close quarters too.
    • With the new "AB2 knockback buff", bomb jumping is highly viable
  • In Final Strike:
    • Landing enough Gunpowder stacks during Final Strike may be useful for making the enemy take void damage more than once.
    • Void Damage deals damage equal to 15% of an enemy's Max HP. This means that it is incredibly effective against tankier foes, such as Juggernaut.
      • Variation 1: Using AB1 in between CRT can be used to hit enemies if they decide to back up. Timing CRT can also cause you to launch them into AB1, dealing even more damage. Note that this is somewhat situational though.

Combos[]

AB2 > CRT

  • Grenadier's best burst option. Inflict high amounts of Gunpowder, then launch them a far distance, optimally into the void.
  • Best used in Final Strike.

Gallery[]

Trivia[]

  • In April Fools 2023, Grenadier was buffed.
    • ATK cast three AB2's projectiles.
    • AB1 fired seven clusters.
    • AB2 cast nine projectiles.
  • This is one of the only class that can inflict a class-exclusive status effect, in this case, Gunpowder.
  • Grenadier was used to be OP, but it was nerfed in an update.
  • You make a small jump when firing Grenade Launcher when moving. Jumping cancels the Grenade Launcher hop.
  • In CS2, Grenader's Passive is the most useless one, Panic Escape.

Update History[]

  • v5.8.0:
    • Blank Image AB1 can deal 8 self-damage each and inflict self-knockback.
  • v5.8.6:
    • Blank Image Gunpowder's cap is reduced from 5 to 4.
    • Regen AB1 no longer self-damages and self-knockback is reduced.
    • NeutralChange AB1's self-knockback is the same irrespective of bomb stacking.
  • v5._._:
    • Regen Gunpowder's cap is reverted unknowingly.
  • v5.9.3:
    • Blank Image AB2: Gunpower stacks are now exponential. (1-2 stacks won’t send you off final strike anymore, but the x5 will still be as strong as before)
    • Blank Image AB2: Damage reduced. (5 -> 3)
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